就比如人坐在沙发上,有那种自然下陷的效果,simulate的话愚蠢的弟弟我只会模拟布料垂下来,如果可以通过设置simulation实现又该怎么设置啊
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DarknessLotus
首先有个前提,被接触物体的分面足够多。不够多就破碎,太多算得慢且不明显。实现这个人物坐沙发的效果需要增加两次Edit。
先调整好人物姿势和高度,身体接触沙发,下陷一些。
1.点选需要被接触的物体(沙发)
2.左上角Edit / Object / Geometry / Add Smoothing Modifier. 这个操作简单理解为增加接触面的碰撞或接触控制。增加这个以后,被选中的物体(沙发)在Parameters菜单里就会增加出Collision Item的菜单。
3.Collision Item菜单下默认为None.把它点开,选择成去接触或碰撞的人。然后被接触的物体就会有凹陷等变化了。(沙发就下陷变形了)
4.上下有两个参数smoothing type和Collision Iterations, 可自己修改测试一下调整的效果(注意:数值太大会卡死)。
5.这时候如果你挪动人物,沙发的下陷变形也会自动发生变化。(注意:电脑不好会卡顿)。
6.左上角Edit / Object / Geometry / Convert to SubD. 这个操作简单理解为平滑接触面。增加这个以后,被选中的物体(沙发)在Parameters菜单里就会增加出SubD Level的几个菜单。稍微调一下数据看看效果就行。(注意:数值大会卡死)
eric033
搜Powerful dForce Discoveries and Solutions,里面有个视频教程就是专门教这个,不过没字幕,全英文解说。
gobigbro
感谢老哥,我去啃生肉去了,再次感谢
shio
dForce的应用有什么入门教程吗?
eric033
回复@shio:好像没有比较全面的教程,都是零零散散的,有些教程是购买的资源里面附带的,有些油管有,有的是DAZ付费资源(本站应该也有),其实单就一个重力头发,就有好三种应用方式,有专门的重力头发,也有重力外挂插件,还有刷权重,你可以去油管搜,毕竟是全球性网站,资源比B站多得多,国内DAZ用户本就不多,教程更是乏善可陈。
eric033
回复@gobigbro:啃下了你回复一下,欢迎交流~~~
shio
回复@eric033:感谢老哥指点,油管确实不少,国内资料确实比较少