简介:
Spring Dynamics是一个在DAZ Studio中运行的脚本应用程序,它可以自动计算选定节点或骨骼的运动来模拟软体或弹簧动力学。
通过模拟对象的运动阻力,applet创建了一个与场景中对象的运动相反的运动效果。对象的移动是在世界空间中计算出来的,所以即使对象是作为层次父元素移动的结果而移动,它仍然会以相反的方向对整体移动做出反应。
物体运动的速度和方向会影响计算的反向运动,大的运动效果会更大,小的运动效果会更小。
动画开始时骨骼或节点的角度也会影响在每个轴上生成的运动。
简而言之,简单地选择一个您希望添加运动的骨骼和运行弹簧动力学将导致骨骼的自动动画(以及它的子类)。
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