Description:
Multi Map Loader, or MML for short, is a DAZ Studio script that makes it easier and less time consuming to set all the texture maps for all your material zones on your products.
By following a well-defined file naming rule set, MML will apply all your texture maps for all properties for all your mat zones with just 5 clicks.
It's highly customizable so you can add your own file naming conventions as long as they are reasonably sane, and you can also define new properties to set maps to, even though the most common ones are already in.
Also, it comes with a grey and a mat zone shader builder, that can save or replace the Normal maps, and also, can render the UV Mesh grid.
The grey shader can be configured to use your own if you want, and the mat zone colors are not random but can be configured as well.
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