Description:
At some point in character artwork you'll experiment with fight scenes, creating high energy artwork that can be effective in grabbing the attention of viewers. There's a deluge of DAZ Studio poses, props and scenes to set up a confrontation and a shedload of crucial decisions to design a compelling fight scene, so what's the best approach? If you're developing a visual story, you will want to design a confrontation to move the story forward and transform your characters.
Drew Spence provides a new comprehensive tutorial guide, who has choreographed and rendered dozens of DAZ fight scenes for his published graphic comics. In the real world Drew is a martial arts trainer which provides additional insights into crafting an authentic conflict.
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黑凤梨
Since I came here, I have been a lot of weak@_@
Sergii Goncharenko
Since I came here, I have been a lot of weak@_@
kui wang
Since I came here, I have been a lot of weak@_@
zxl77b
Since I came here, I have been a lot of weak@_@
gaoyan
This model is really good ~
野原新之助
Come on ~ happy ah ~ anyway, there are a lot of time
kingdom
每天冲一冲,快乐又轻松(((((ી(・◡・)ʃ)))))