Description:
In this module we discuss why textures are so important. Discover the differences between Iray and 3Delight for texture creation. We'll talk about how to find resources, and then we'll move over to Photoshop and we'll show you how to work with templates to create a texture from scratch. We'll cover color maps, transparency, bump, displacement, and normal maps.
In the second part we'll take a look at PBR texturing with Quixel. How to set up shaders both for Iray and for 3Delight. How to handle alternate UVsets.
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