我的模型一回恢复到restore figure pose,穿高跟的脚就变形了,如何才能恢复默认时脚还是保持穿高跟的姿态呢?
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RoboNeko
FEET LOCK脚本无法处理所有场景和所有鞋子适配,A姿势到B姿势没啥问题,重置可能会有小问题。如果还不行,你只能去加载鞋子自带的POSE了
sniper126
ok,多谢R神
RoboNeko
因为重置姿势,也会将高跟鞋脚部姿势重置掉,鞋自然就跟着变形了。你可以去到你这高跟鞋的文件夹,指定有脚部的Pose,重新加给人物就行了。另外,还可以使用Feet Lock/Unlock脚本,重置姿势前锁定脚部姿势,详见此帖:
https://daz3ddl.com/posts/discussion/1010
merukaze
回复@RoboNeko:老師,搭車求教一個問題。
如果對腳以及腳趾進行了morph,很可能會導致一些高跟鞋出現變形,皺皺巴巴的感覺。
(尤其是不露腳趾的高跟鞋)
一般我是拿PS直接修好了,不過總是心裡覺得不爽。
我感覺老師應該也是會遇到過類似的問題,請問是要如何處理比較好呢?
RoboNeko
回复@merukaze:那就继续搭车,我刚给一个站友弄了个小视频说这个事儿。虽然鞋应该不是一款,但是解决的原理是差不多滴~~
链接:https://pan.baidu.com/s/186BTWZSsi50cmdUItuk43w
提取码:mcoa
merukaze
回复@RoboNeko:老师,学习了~不过我忘记了这个隐藏参数在哪里能设置显示,记得老师有一期视频好像讲过
RoboNeko
回复@merukaze:在参数列表小菜单里:
sniper126
我用FOOTLOCK去做了,变换姿势后重新用了footlock, 可是restore后,还是变成平脚了
nomisslove
回复@RoboNeko:Spike Heel Pumps For G8F鞋子变形怎么调整呢?
这个鞋子能整成官方IM包吗?那样smart content才能识别
RoboNeko
回复@sniper126:FEET LOCK脚本无法处理所有场景和所有鞋子适配,A姿势到B姿势没啥问题,重置可能会有小问题。如果还不行,你只能去加载鞋子自带的POSE了
RoboNeko
回复@nomisslove:可以装进Smart Content啊,直接用Content Wiard安装就行,我不是有个专集视频讲这个么,如果觉得那个视频长,就等我这个视频,会再着重讲一遍。如果想生成类似原生的IM包,也要借助这个CW工具,我也会讲。我之前分享的iPhone 12,不就是我手动生成的IM包么,就是步骤上有些技巧而已。
此鞋的变形调整,我可以一并讲一下。
merukaze
回复@RoboNeko:学到了,其实只要说一下就行啦不用费心截图~~~感谢老师!
顺便问一下老师有没有什么辅助手掌定位的产品?比如面前有5个球,通过该产品可以让人物的手掌自动移动到5个球其中之一的位置,不需要十分精准。
即使换了新机器,移动手臂时候也会感觉到明显的卡顿,操作起来不是十分自如~
RoboNeko
回复@merukaze:目前我唯一知道就是这个产品
https://www.daz3d.com/face-to-face-and-virtual-origins,可以实现类似目的,但是相关的手部姿势还要先摆好,它下边有演示视频,可以看看先。
另外,你移动、旋转手臂感觉卡顿,源于视窗内性能会受到一些因素影响,典型的就是人物的头发、衣服等如果加了平滑(Smoothing Modifier)而且Smoothing Iterations数值较高的话,你在操控肢体运动过程中,系统会随时动态计算平滑,会拖慢性能,导致卡顿;人物变形加载过多也是有些许影响等等。你可以先关掉平滑,视窗的绘图模式(DrawStyle),就是右上角的小球,从Texture Shaded改为Smooth Shaded,人物Resolution Level从High Resolution先改为Base,都会改善卡顿。