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You are advised to visit https://en.daz3ddl.com/posts/works/1023
gfk
哎呀………………不错,天空与太阳,你找到了。我又忘了
eric033
在实际操作中,我发现太阳要启用也可以,不启用也可以,反正都是要捕捉已经变形的阴影,不过启用太阳的话要阴影比较硬,需要在渲染里调节,不过在PS里也能做到相同的效果,反正要是我的话,无论是想达到什么目的,我会权衡一下渲染器方便还是PS方便,毕竟PS操作是秒速,但PS做光影统一绝对是弱项,PS里人物背景光影统一你必须一小块一小块地调,效率太低了。
ddmmddmm12
光影色彩是不是有些太两 了呀, 看着不舒服
RoboNeko
我觉得这个阴影效果不错啊,人物的倾角是不是可以再微调看看
eric033
是的,角度有点平,后来有发现,但只是试作,为了和背景图像素统一,所以按1200万像素渲染,渲染一张得1小时就没再渲染了,阴影是用了阴影捕捉,光影方面我个人觉得基本是做到了光影统一了,尤其是人物左边是植物,而人物左边的反光也呈现出绿色,这倒是有点出乎我意料的好,毕竟导入的HDRI不是全景图,居然也能呈现出来,本来还渲染了一张抠图用的PNG格式人物图准备在PS里做个色调统一,后来在实际操作中发现多此一举反而画蛇添足。。。。。 以后拍背景图我还得多拍一张全景图,虽然不是360全景,但应该对调节光影有帮助,这张图边学边做弄了我几个小时时间,等步骤摸清了以后做图效率就能提上去了。。。。。
RoboNeko
回复@eric033:对,慢慢摸索。关于皮肤光反射,真人皮肤配了BUMP和NORMAL值,以漫反射为主,不太会做到镜面反射,除非出了不少汗或挂水。所以无需太过强调其反射,可以调一调BUMP值和GLOSSY相关参数,会有变化。
eric033
看过一些国外的网友做DAZ人物和照片合成的,我发现基本都不是全身照片,在实际操作中我发现做全身照的落地阴影确实有点麻烦,经过本站几位热心网友的帮助和自己琢磨,现将试验的成果发上来供参考。。。。。在这里向帮助过我的网友说声谢谢!