看其他大佬操作的时候感觉特别流畅,我有时候打开稍大点的场景就算没开实时渲染也是一顿一顿像掉帧似的,想请教一下诸位大佬这个是和显存有关系还是和内存有关系啊?再次感谢,给大佬递茶,我用的是3060 12g+32g内存
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You are advised to visit https://en.daz3ddl.com/posts/discussion/3255
smgsm
根据您的描述,首先是CPU和内存(尽量选择多线程CPU和高频低时序内存加持),其次是资源存放尽量选择随机读取速度高的m2固态(能够在资源加载上获得较好的体验),最后便是资源尽量优化选择,过于臃肿势必会影响读取加载(算是这款软件的不足之处)。至于显卡,由于是尚未渲染就有卡顿,基本可以排除。如果有什么不妥当的地方还请指正。
gobigbro
感谢老哥耐心指教,换了3080以后还是有卡顿,所以准备双十一的时候换一套板u,应该就能药到病除了
smgsm
回复@gobigbro:不用谢,过多的变形插件很可能就是拖慢非渲染状态下软件运行速度的罪魁祸首(至少加载都得花上相当部分时间)。
gobigbro
我有一种预感,是和显存位宽有关系,也不知道对不对
gobigbro
也不对,192到384位宽的显卡我都试过,卡顿的感觉是一样的,没准是CPU的问题?
yy1447
5950x+3090ti应该可以解决一切问题
gobigbro
我觉得仅仅3090就足够解决大部分问题了