请教各位大佬,DAZ对自己编写的脚本支持程度如何?如果想写一个脚本进行一些自动化操作,怎么知道是否可行呢?官方对自编脚本的支持情况,有具体文件说明吗?非常非常感谢!!
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You are advised to visit https://en.daz3ddl.com/posts/discussion/2195
RoboNeko
具体要搞啥?
kokiaaaa
就是想把一些操作串联起来,搞成自动执行的。比如打开G8人模,添加头发,添加人物动画,导出人模OBJ,导出动画等操作。
RoboNeko
回复@kokiaaaa:技术上DAZ Script都能做到,你若有开发经验,学起来也比较快。只是你这样的交互式流程,比如是不是需要去选哪款头发、哪个动画、要不要再K帧等等,需要和相关的界面或者自定义的界面去交互,远比一键点击、以常量写死在代码里的所谓全自动方式要复杂许多。需要根据实际情况去搞,从DAZ的特点来看,复杂的交互过程通过写代码去做不是一个好的选择。
kokiaaaa
回复@RoboNeko:谢谢大佬回复!有点明白了。你提到的这个“复杂的交互过程通过写代码去做不是一个好的选择。”,会有其他什么更好的选择吗?
RoboNeko
回复@kokiaaaa:因为打造场景过程中,你需要亲手去挑选资源、调整变形、换材质、搞动作表情等等,还有相关调参,而且需要随时观察视效,这些部分不可交给代码,否则你的个人创意、交互定制过程不就没了么,这也是DAZ最有趣的部分。
而非交互式,比如让你人物的眼睛直视镜头这种,只需要个直接结果,而不想一点点去手调眼球上下左右的转动,这种就可以交给代码了;又比如你想让人物的手直接去握住面前的一件物品,写个代码也比手调快,也能复用。类似这些使用频度高、以结果为导向的需求,代码就可以发挥多快好省的作用。当然已经有一些相关工具产品了,我只是举例,供你参考~~
kokiaaaa
回复@RoboNeko:好的!非常感谢大佬的解答!每次你都这么耐心~~~