为什么渲染后,墙上出现这种情况,实际墙是光滑的,可是渲染出片后,墙体出现这种情况,难道是灯光的原因?
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qdcab
像是相机的头前灯反光,一般头前灯都需要手动关闭
sniper126
好的,用你给的方法我再试一试
RoboNeko
另外镜框上反射的灯光也是同理,凡是有镜反(镜子、相框等)的场景,光位都要调整合适。也可以用鬼光,就是放个大板子做自发光的那种。
这样的构图和视角,用个夹光可能好一些。右侧的灯给它提起来,身高的1.5-1.7倍左右,减小与X轴的夹角,这样人脸部会有漂亮的三角光阴影;人物左前侧下方用灯打亮衣服、照度不用太高,左后侧或者右后侧用灯打轮廓光,头发衣服边缘会亮些,你这图就不一样了~~
RoboNeko
好呀,那就是你灯的反射,也就是光追和高反效果。墙壁的确应该以漫反射为主,你就查一下墙壁的表面参数,Metallicity、Glossy Layered Weight、Metallic Flakes Weidht、Top Coat Weight,这些参数的数值调低或关掉。另外也可把凹凸和法线材质的数值适当调高,都可以起到降低镜反、提高漫反的效果~~