Abhorrentus was sculpted in ZBrush and hand painted in Substance Painter with great attention to detail. Abhorrentus includes a staff created from a human spine and skull with both left and right hand loading options or it can be loaded alone to use with other characters. This set also includes 3 horror eye options. Abhorrentus has an inner row of teeth that can be shown or hidden.
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By - DAZ3DDL
- 2019-09-30
The head and body for Danica are uniquely custom sculpted in Zbrush, and the skin was created using high quality photo references for depth and detail. She also comes with custom sculpted longer nails as well as longer longer lashes that can be dialed to your desired length.
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By - DAZ3DDL
- 2019-09-30
IDG dForce dynamics are designed to be simple, basic, non-conforming, rigged figures that can be used with any figure in your Library without conversion. IDG dForce dynamics gives you the ability to pose or animate these figures before (and during) the dForce simulation allowing you more control over your dynamic simulations.
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By - DAZ3DDL
- 2019-09-30
The dress makes use of the smoothing modifier to ensure a good fit with the different body shapes and breasts morphs you may wish to use on your figure. There are also Adjust morphs in the clothing should these be needed to aid in correcting the fit of the hat or dress. The dress has been rigged for a more natural looking draping of the skirt rather than just follow the figure's legs movement, pant-like, as is common with this type of conforming clothing.
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By - DAZ3DDL
- 2019-09-30
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