The 3D mesh is made of lots of hairstrands of different sizes for real-world volume and dynamic looks. The custom hairshader adds the special touch of realism to your renders, with its light-reactive features such as subsurface scattering and realistic glossiness. Additionally the shader has been build to be recolored with the popular Hairblending feature. You are able to mix two haircolors with gradients, strands and other creative alpha masks and set the strength of the alpha masks for thousands of unique looks without hassle or scripting. All options are available as one-click material presets.
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By - DAZ3DDL
- 2019-10-03
The custom hairshader adds the special touch of realism to your renders, with its light-reactive features such as subsurface scattering and realistic glossiness. Additionally the shader has been build to be recolored with the popular Hairblending feature. You are able to mix two haircolors with gradients, strands and other creative alpha masks and set the strength of the alpha masks for thousands of unique looks without hassle or scripting. All options are available as one-click material presets.
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By - DAZ3DDL
- 2019-10-03
The 3D mesh is made of lots of hair strands of different sizes for real-world volume and dynamic looks. The custom hair shader adds the special touch of realism to your renders, with its light-reactive features such as subsurface scattering and realistic glossiness. Additionally, the shader has been build to be recolored with the popular Hairblending feature. You are able to mix two hair colors with gradients, strands, and other creative alpha masks and set the strength of the alpha masks for thousands of unique looks without hassle or scripting. All options are available as one-click material presets.
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By - DAZ3DDL
- 2019-10-03
MRL dForce Curly Bun hair combines hair created using fibermesh with Daz's dForce technology to create an ultra realistic drapable curly hair. The hair includes a total of 24 hierarchical MATS in realistic and fantasy shades and a range of stylistic and show/hide curl options.
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By - DAZ3DDL
- 2019-10-05
Using the hair is very simple – select your figure (it works with both Genesis 3 Female and Genesis 8 Female) and load it as usual. The hair comprises three elements – a hair cap, the hair itself and a face shield which prevents the hair falling across the face (which can be deleted if you want to allow the hair to drape across the face). There are 28 morphs included in the hair and these can be applied both before or after the simulation, giving a huge range of potential looks plus the ability to make fine adjustments to the hair. Pose your figure and hit the simulate button – if you are familiar with dForce clothing then you will feel right at home. Draping the hair is fast, taking from a few seconds to a couple of minutes depending on clothing, etc. so you can easily try out different settings to find the best style for your character.
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By - DAZ3DDL
- 2019-10-07
The 3D mesh is made of lots of hair strands of different sizes for real-world volume and dynamic looks. The custom hairshader adds the special touch of realism to your renders, with its light-reactive features such as subsurface scattering and realistic glossiness. Additionally the shader has been build to be recolored with the popular Hairblending feature. You are able to mix two haircolors with gradients, strands and other creative alpha masks and set the strength of the alpha masks for thousands of unique looks without hassle or scripting. All options are available as one-click material presets
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By - DAZ3DDL
- 2019-10-08
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