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元素统一习作_DAZ3DDL

元素统一习作

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这次尝试的是跳跃状态下的阴影跟踪,之前这样的情况我会用PS做,PS做的话需要考虑光照的时间和光照的强度,以此为基准再来调节阴影的长度、硬度和变形的程度,虽然PS做也不会耗费特别多时间,但用DAZ生成的阴影效率更高。

DAZ3DDLhttps://en.daz3ddl.com
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lessonone

很真实,毫无违和感